![]() ModelExporter.ExportObjects (System.String filePath, UnityEngine.Object objects, .IExportOptions exportOptions, . Nominations for the Unity Awards are OPEN We’re looking to celebrate creators across games, industry, film, and many more categories. However, it's still not working.Ī+tor () (at as TypeInitializationException: The type initializer for 'SWIGExceptionHelper' threw an exception.Ī () (at as TypeInitializationException: The type initializer for '' threw an exception.Ī () (at as TypeInitializationException: The type initializer for '' threw an exception. ![]() Also, I tried to rewrite the code like this thread. In the documentation of the package I found following info using the Autodesk SDK to export a model also at runtime. However, it must also work in a Windows Standalone Build. It works on skinned meshes, regular static meshes, cloth and even terrains In addition it can export baked textures from any standard lighting. For information on using the ModelExporter class, see the Developer's Guide. The Unity Fbx Exporter - windows only Price: 100 on the asset store The Unity Fbx Exporter is an easy to use powerful fbx exporter that will allow you to export models and even scenes from Unity. The default export options are used when exporting the objects to the FBX file. Use the ExportObject and ExportObjects methods. I tried to reinstall unity for my colleague but it doesn't work. I achieved to export it using the FBX Exporter preview package in the Unity Editor. Use the ModelExporter class to export Unity GameObjects to an FBX file. The amazing thing is that my colleauge computer threw the below error while my computer didn't. ![]() I'm using unity 2020.3.12f1 and FBX Exporter 5.0.0. The ASCII FBX Exporter for Unity (formerly Unity FBX Exporter) is a simple FBX writer designed to export static objects from Unity into the Autodesk FBX format in their ASCII format (not binary), preserving the materials, game object hierarchy and textures attached.
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